Update History (Older Versions)

Newer Versions

2.94 (2306) - 11/22/07
- Changes to the 'Merits' tab
-- Fixed bug that would cause 'Staff' Combat Skill merits not to count toward the total
- Changes to the 'Statistics' tab
-- Replaced DEX:ACC 1:1 ratio for 2 handed weapons with 4:3 ratio
-- Added Dancer to the selectable jobs for Accuracy and Ranged Accuracy calculation
-- Corrected bug in 'Skill Caps' that could cause the job list to truncate and force the use of the scroll bar

2.93 - 11/22/07
- Changes to the 'Statistics' tab
-- Corrected bug in Hand-to-Hand TP calculation
-- Corrected rounding bug with calculating the effect of Store TP on the character's base TP

2.92 - 11/21/07
- Changes to the 'Statistics' tab
-- Added preliminary values for Dancer and Scholar to the Skill Caps section
- Changes to the 'FFXI Settings' tab
-- Added 'Start in Windowed Mode' option to enable the new built in windowing function

2.91 - 11/19/07
- Changes to the 'Merits' tab
-- Added new Dancer and Scholar tabs to the Job Specific Merits section
- Changes to the 'Statistics' tab
-- Disabled the offhand entry box when 'Sword Strap' is selected for players with Ninja as a subjob
-- Fixed several bugs with calculating Hand-to-Hand TP per hit for main jobs other than Monk or Puppetmaster
-- Added TP per hit display for players with a shield/offhand item or players without native Hand-to-Hand Combat Skill
- Changes to the 'FFXI Settings' tab
-- Corrected display error that showed 'Uncompressed' Texture Compression as 'High Quality'

2.90 - 11/15/07
- Increased the vertical size of the calculator by 8%
- Changes to the 'Experience Points' tab
-- Updated job list with the newly announced 'Dancer' and 'Scholar'
-- Added Level 75 'Buffer' box to store the current buffer experience points of a level 75 character
- Changes to the 'Limbus' tab
-- Updated Artifact+1 item information for areas in the Temenos section

2.81 - 10/26/07
- Changes to the 'Statistics' tab
-- Fixed a few incorrectly named food items in the Accuracy calculators
-- Food Effects will now add their DEX effect correctly for users with 'Two-Handed Weapon' selected
-- Corrected error with Hand-to-Hand TP display representing the total of both fists rather than each fist individually
-- Removed the ability to select the 'Hasso' effect while calculating Hand-to-Hand delay information
-- Corrected certain 'Level' entry boxes that mistakenly allowed values above 75

2.80 - 10/14/07
- Under Windows Vista, 'FFXI Settings' will now disable changing or reading settings if the program was not launched with 'Run as Administrator' or if UAC is not disabled
- Removed 18 member limit on the Limbus coin divider
- Changes to the Statistics tab
-- Added 'Estimated Hit-Rate' calculation to the Accuracy tabs
--- Calculates approximate hit rate percentage based on the monster information entered
--- Default 'Enemy Information' settings are roughly equal to the average ToAU exp areas
-- Added 'Sword Strap' option to the 'Delay' calculator

2.73 - 10/01/07
- Corrected bug that caused the offhand delay box to appear without Ninja selected as the main or sub job
- Updated the Haste caps in the 'Delay' calculator

2.72 - 09/29/07
- Corrected bug on 64-bit systems that caused the calculator to load extremely slowly and use far too much memory
- Changes to the 'Statistics' tab
-- Added 'Two-Handed' option under 'Weapon Type' in the Melee Accuracy calculator to correctly calculate Accuracy from DEX for these weapons
-- Added 'Accuracy Bonus II" for Dragoon to the internal calculation
-- Added 'Desperate Blows' option to the Delay calculator to calculate Delay while 'Last Resort' is active with 'Desperate Blows' merits
-- Corrected a bug that would sometimes display the Hand-to-Hand '+' symbol despite selecting 'Unlisted Main Job" in the Delay calculator

2.71 - 06/22/07
- Changes to the 'Statistics' tab
-- Added 'Store TP Merits' option to the Delay/TP calculator for Samurai main job when the level specified is 75
-- Corrected tooltip display for Hasso under the Delay/TP calculator
-- Added 'Hasso' job ability option to the Melee Accuracy calculator

2.70 - 06/21/07
- Changes to the 'Statistics' tab
-- Completely modified and updated the internal delay calculation
-- Added 'TP Per Hit' display to the 'Delay' calculator
--- Displays calculated TP Per Hit and Hits for 100 TP
--- Updated 'Delay' job lists with support for Samurai
--- Added new 'Store TP' equipment box grid for using with the TP calculator

2.68 - 06/19/07
- Changes to the 'Statistics' tab
-- Corrected numerous bugs with 'Accuracy Bonus' trait calculation when using lower level jobs

2.67 - 06/18/07
- Removed the 'Help Center' and replaced it with links to the new forum area
- Changes to the 'Statistics' tab
-- Added 'Hasso' under Delay effects
-- Modified the Dual Wield reduction formula
-- Added 'Stone Gorget' to the Enhancing Magic calculator

2.66 - 05/30/07
- Changes to the 'Merits' tab
-- Updated with the new caps on 'Combat Skills' and 'Magic Skills'
-- Added the new Group 2 Merit abilities and traits for Blue Mage, Corsair, and Puppetmaster
- Changes to the 'FFXI Settings' tab
-- Renamed 'Clear File' to 'Clear Selection' under 'Windower.ini' to clarify the purpose of the button

2.65 - 05/29/07
- Changes to the 'FFXI Settings' tab
-- Added 'Windower.ini' section for setting the Windower display resolution
- Changes to the 'Dynamis' tab
-- Added the 4 CoP Dynamis areas with complete drop information
- Changes to the 'Crafting' tab
-- Updated 'Recipe Search' index

2.60 - 05/07/07
- Changes to the 'FFXI Settings' tab
-- Removed the previous cap on 'Background Resolution' (Note: Background Resolution settings above 4096 may cause FFXI to return to the PlayOnline screen with no error)
-- Changed 'Background Resolution' of 'Highest Quality' to 2x current display resolution
-- Added message box to alert the user that the settings have been applied after pressing 'Apply Settings'
- Changes to the 'Crafting' tab
-- Added 'Display Recipes for Materials' option to display the crafting recipes for the materials of each search result
- Changes to the 'Assault' tab
-- Added 'Assault Rank Points' calculator for storing current points and displaying remaining new/repeat missions required
- Slightly adjusted the delay calculation for each March effect
- Adjusted the calculation for Accuracy above 200 combat skill

2.56 - 05/03/07
- Changes to the 'Crafting' tab
-- Fixed bug that incorrectly reported a previous HQ result for an item with no HQ result
-- Added mininum and maximum crafting skill boxes to specify the skill range to search through
-- Added option to search and display recipes of unknown levels
- Changes to the 'Merits' tab
-- Corrected error with the 'Ninja' Group 1 section that incorrectly displayed the merit totals in the wrong boxes
-- Fixed Tab-key order on the 'Black Mage' and 'Ninja' sub-tabs

2.55 - 05/03/07
- Added menu system with Open, Save, Clear, and Help options
-- Features new 'Collection File' option that saves all settings (except Windower Macros) to a single .ffcc file
- Changes to the 'Statistics' tab
-- Letter rank will now display next to the skill cap value on the 'Skill Cap' tab
- Changes to the 'Help Center'
-- Added more FAQ options and improved the search detection

2.50 - 04/30/07
- Replaced the remaining red buttons (not the Help menu) with standard Windows buttons
-- Hold down Alt while viewing the buttons to see the shortcut key for each button
- Added the 'FFXI Calculator Help Center'
-- Contains 'FAQ Search' that uses the Live Search functionality to display items in the FAQ database
-- Accessible from the new Help menu or by pushing F1

2.43 - 04/29/07
- Changes to the 'Melee Accuracy' tab
-- Added 'Job Abilities' section with 'Aggressor,' 'Focus,' and 'Souleater'
- Changes to the 'Recipe Search' tab
-- Enabled 'Live Search' by default
-- Improved the report text when no results are found
- Changes to the 'FFXI Settings' tab
-- Replaced all red buttons with standard Windows buttons and adjusted the placement
- Improved several internal functions

2.42 - 04/26/07
- Adjusted alignment issue with the display boxes on the 'Enhancing Magic' tab
- Corrected error that caused the Merits display to cut off if increased beyond 999 with 120 DPI
- Corrected tab-key order for the new 'Per Run' boxes on the 'Assault' tab
- Increased the entry limit of 'Current' and 'Desired' Merits on the 'Experience Points' tab to support the 1,037 theoretical in use merit point limit

2.41 - 04/25/07
- Added Splash Screen to mask some of the load time of the primary calculator window
- Changes to the 'Crafting' tab
-- Added 'Enable Live Search' checkbox to activate the recipe search as text is entered
- Changes to the 'Assault' tab
-- Added 'Per Run' entry box and 'Assaults:' report box to enter current Assault Points per run and display required runs remaining
- Changed to the 'Statistics' tab
-- Removed the calculator-imposed caps on 'Phalanx' and 'Phalanx II'
--- The reported values will now scale indefinitely with the merits and enhancing skill selection

2.40 - 04/24/07
- Changes to the 'Crafting' tab
-- Increased the speed of the 'Recipe Search' by over 50x for a reduction of 98% searching time
- Changes to the 'Delay' calculator
-- Redesigned the appearance for simplicity
-- Added support for the 'Concentration' effect
-- Corrected minor error with the calculation function
-- Fixed error that caused the 'Dual Wield' reduction of 'Ninja' main and sub to activate even with no delay in the offhand box
-- Fixed bug that allowed entry of an offhand delay without one in the mainhand

2.30 - 04/21/07
- Changes to the 'Crafting' tab
-- Added several missing recipes and corrected some errors
-- Added number of results found and search time to the output of the 'Recipe Search'
-- Enhanced the size of the Guild list under 'Guild Status' to improve readability
-- Added 'Guild Information' tab
--- Contains 'Locations,' 'Guild Point Items,' and 'Guild Test Items' for all 9 guilds
--- Features a clickable '?' option that integrates with 'Recipe Search' to find the ingredients for the required test items
- Changes to the 'Accuracy' tab under 'Statistics'
-- Redesigned the 'Melee Accuracy' and 'Ranged Accuracy' tabs
--- Now contain all food options and Bard songs
--- Total 'Accuracy' and 'Ranged Accuracy' display moved to the upper right and the color is enhanced for readability

2.22 - 04/19/07
- Changes to the 'Experience Points' tab
-- Added 'Copy' option that will copy a summary of the entered EXP, Merits, and Job Levels to paste into another program or browser
- Changes to the 'Latent Effect' tab
-- Renamed 'Latent Effect' to 'Latent Effect Points' to better convey the purpose
-- Added 'Open,' 'Save,' and 'Clear' options for storing multiple latent effect weapons or for working on one over a longer period of time
- Changes to the 'Skillchains' tab
-- Enhanced the color of 'Swap Weapons' to better convey that it exists
- Fixed nearly all the remaining errors with running at greater than 96 DPI
- Errors that could occur from loading a FFXI Calculator file while launching the program have been corrected
- Corrected color mismatch with the 'Open' and 'Save' option on the 'Merits' tab caused by opening a newer 'Merit Points file'
- Corrected error with 'Open' and 'Save' dialogs that caused filenames and selected filters used on previous tabs to act as the default when using 'Open' or 'Save' on another tab
-- Note: Each FFXI Calculator file shares the .ffc extension, but they are actually seperate; please name them accordingly

2.21 - 04/18/07
- Changes to the 'Experience Points' tab
-- Adjusted 'Merit Points' and 'Current Rate' downward to fill in the empty space
-- Added 'Stored Limit Points' to account for limit points already obtained
- Changes to the 'Merits' tab
-- Added 'Copy' option to copy a summary of the entered merits to the clipboard to paste into any other program or browser
-- Corrected missing Ninja Group 2 option 'Sange'
-- Corrected bug that caused the catagory scroll bars to jump back each time the 'Vana'diel Time' updated
- Gave the file loading error messages a more descriptive appearance
- Corrected errors in a few recipes

2.20 - 04/17/07
- Added 'Vana'diel Time' at the bottom of the calculator
-- Reports the current Vana'diel time by using the value set on the system clock (make sure your time and timezone are correct!)
- Added 'Guild Timers' to the 'Crafting' tab
-- Displays the current Open, Closed, or Holiday status of each guild and gives an Earth-time report of when that status changes
- Fixed serveral more errors with the layout when running at greater than 96 DPI
- Corrected error causing serveral drop-down boxes to limit the display to only 4 items
- Adjusted the alignment of several option labels across the program
- Added popup box displays of the accuracy percentage for the various food options in the 'Accuracy' and 'Ranged Accuracy' calculators

2.10 - 04/14/07
- Added 'Crafting' tab
-- Features full search index for synthesis and desynthesis recipes from all 8 professions
-- Allows searching by Name, HQ Name, and Ingredients
- Corrected bug causing the 'Macro' template tooltip boxes to appear on the 'FFXI Settings' templates
- Fixed numerous issues with resizing when running on DPI settings higher than 96
- Corrected error with Phalanx II 'Maximize' report
- Renamed 'Load Current Settings' and 'Apply Settings' from the FFXI Settings tab to 'Load Current FFXI Settings' and 'Apply Settings To FFXI'
- Added numerous tooltip boxes across the program to better explain the function of each box or feature

2.01 - 04/10/07
- Adjusted misaligned buttons on the 'FFXI Settings' tab
- Corrected error causing button options to stay blue on the 'Macros' or 'FFXI Settings' tabs after picking a template
- Fixed display error on the About box
- Corrected minor error in the display of the Skillchain calculator
- Corrected potential problem with loading and saving settings from FFXI when running on 64-bit versions of Windows
- Renamed 'Load From Registry' and 'Save To Registry' to 'Load Current Settings' and 'Apply Settings' to better convey their purpose

2.00 - 04/09/07

- Added new 'Macros' tab
-- Features basic Windower Macro editor with built-in templates and inserts
-- Undo function for the last major action the user performs on the text (not keypresses, templates, inserts, or clears)

- Added new 'FFXI Settings' tab
-- Allows for editing FFXI Settings beyond what the normal configuration program allows
-- Features Settings Templates and Open and Save options for fast loading and storing of game settings

- Global application changes
-- Adjusted alignment for various catagory/calculation labels that were shifted from changing fonts
-- Added support for launching the program with a Merit, Assault, or Experience Points file

- Changes to the 'Merit Calculator' tab
-- Completely revised merit calculation functions
-- Removed the word'Total' from each option in the output
-- Reduced the horizontal size of the output block by 50%
-- Increased the vertical size of the Job Specific Group 1 and 2 merits box by 18%

- Changes to the 'Experience Points' tab
-- Fixed a few misaligned display fields

- Changes to the 'Statistics' tab
-- Removed 'Melee' and 'Ranged' tabs and replaced them with 'Accuracy' tab
-- Reordered tabs to group Melee/Ranged and Magic functions together with 'Skill Caps' in between
-- Replaced Accuracy and Ranged Accuracy output display with 2 seperate labels to improve consistency
-- Colorized the 'Melee Accuracy' and 'Ranged Accuracy' display
-- Added all appropriate 'Food Effects' options for the 'Melee' and 'Ranged' Accuracy calculators
-- Added 'seconds' display to the delay calculator output
-- Colorized Delay output
-- Checking any of the 'Dual Wield' enhancement gear options will now prevent entering a Haste+ value for that slot
-- Checking 'Haste Belt' now prevents entering a Haste+ value for the belt slot
-- Checking 'Haste Belt' or 'Sarashi' will now properly uncheck the other one
-- Ability to select the 'Dual Wield' checkboxes will now change based on the level of the character
-- Modified 'Haste Belt' to correctly follow the job and level limitations
-- Added 'Latent Effect' tab
--- Moved Latent Effect calculator to the new 'Latent Effect' tab
-- Increased the size of the Skill Cap display items by 12%
-- Fixed error with 'Summoner' and 'Summoning Skill' reporting in the Skill Cap calculator
-- Colorized the 'Damage Absorbed' and 'Maximize' displays in the Enhancing calculator under the 'Magic' tab
-- Corrected error that caused the 'Phalanx II' calculator to report 1 damage absorption despite choosing '0 Merits'

- Changes to the 'Skillchains' tab
-- Drastically improved calculator update speed when changing weapons or choosing 'Swap Weapons'
-- Removed 'Calculator' and 'Latent Effect' tabs to give the Calculator a larger display area
-- Increased the vertical size of the display by 34%
-- Removed "Puppet -" from the Automaton weapon entries
-- Moved 'Swap Weapons' above the weapon selection combo boxes
-- Fixed a few errors in the calculator output

- Changes to the 'Dynamis' tab
-- Revised the precision and rounding of the 'Hourglass Split' calculator
-- Added radio buttons for 'Nearest Thousand' and 'Exact Amount' splitting
-- Added tabs for all six original Dynamis areas
--- Implemented 'Relic Armor' list for each area

- Changes to the 'Limbus' tab
-- Renamed 'CS' tab under 'Apollyon' to 'CS Apollyon'
-- Added full information to 'CS Apollyon'
-- Added partial information to 'Central Basement 1' under 'Temenos' -- Colorized output for the currency divider

- Changes to the 'About FFXI Calculator' tab
-- Removed 'About FFXI Calculator' tab
-- Placed 'About FFXI Calculator' button in the upper right which now displays the program information

1.94 - 03/31/07
- Added 'Skill Caps' calculator under 'Statistics'
-- Displays caps or progression ranks for all combat and magic skills based on level and job input
- Skillchain Calculator 1.34
-- Corrected bug that caused the calculator to crash if only one weapon and weapon skill were selected before clicking 'Swap Weapons'

1.93 - 03/31/07
- Skillchain Calculator 1.33
-- Corrected bug that caused the calculator to crash if certain combinations of weapons and weapon skills were chosen
-- Modified the weapon skill selectors to retain the selected skill if the other weapon or weapon skill is changed
- Colorized parts of the Merit calculator to match the output display

1.92 - 03/29/07
- Modified the primary font for readability
- Skillchain Calculator 1.32
-- Corrected bug that caused a crash if the second weapon was chosen before the first

1.91 - 03/29/07
- Modified 'Experience Points' tab
-- Adjusted alignment of current and desired Job level display
-- EXP Per Hour will now accept a decimal and the input size is increased to 4 characters
-- Desired Merits display adjusted to the right to properly line up with the Current Merits display
-- Colorized current and desired job level display to match the summary text
- Skillchain Calculator 1.31
-- Specific weapon skill selectors moved above the output area and the dropdown box size increased
-- Colorized the text for each elemental monster weakness
- Fixed bug in the 'Delay' calculator that allowed 'Monk' or 'Puppetmaster' to stay selected as sub-job without Hand-to-Hand main selection

1.90 - 03/27/07
- Added 'Experience Points' tab
-- Calculates total earned and desired experience and limit points from job levels or merits
-- Determines remaining time and kills based on desired experience points and current rate information
-- Added 'Open', 'Save', and 'Close' features to record the entered information for easier updating
- Modified 'Merits' tab
-- Added 'Set Current' and 'Set Desired' option to move the value of 'Total In Use' to the 'Current' or 'Desired' Merits section in the 'Experience Points' tab
- Skillchain Calculator 1.30
-- Added specific weapon skill selectors for each weapon chosen
-- Added 'Swap Weapons' button to switch the chosen first and second weapons and the selected weapon skills
- Fixed bug caused by using the 'Other Hand-to-Hand' primary option with the 'Ninja (Dual Wield)' secondary option in the Delay calculator
- Corrected inconsistencies with the description displays in the 'Assault' tab
- Removed several misplaced objects from the 'Black Mage' section in the 'Merits' tab

1.85 - 03/15/07
- Added 'Assault' tab
-- 'Summary' tab displays desired and required points and allows entry of current points
-- Added location tabs that display the items for that area and allows entry of current points
--- Hovering over each item briefly displays a box containing its statistics
-- Implemented 'Open', 'Save', and 'Clear' for easier retrieval

1.80 - 03/05/07
- Modified the Statistics tab
-- Added 'Delay' sub-tab for calculating Haste and final delay information
-- Renamed 'Weapon Skill' to 'Combat Skill' on the Accuracy calculators to prevent confusion
- Fixed a bug with the Accuracy calculators that would prevent recalculation while editing the equipment grid

1.77 - 03/01/07
- Made a few minor corrections to the display text in the 'Skillchains' tab

1.76 - 02/27/07
- Made a few minor changes to the Enhancing Magic Calculator
-- Adjusted the placement of Phalanx
-- Changed display of "N/A" to "--"
- Removed default '0' from the input boxes in the Accuracy and Ranged Accuracy calculators
- Made a few minor changes to the Latent Effect Calculator
-- Removed "Points:" label from the 'Current' Display, but left actual point display intact
-- Changed 'Current' points display text to green

1.75 - 02/15/07
- Fixed a few layout bugs with the text in the Limbus section
- Fixed shading error on the Accuracy combo boxes for non-Vista systems
- Fixed error causing 'Save' to change color when the save process was canceled
- Made a number of changes to the Enhancing Magic calculator under the 'Magic' sub-tab
-- All buttons removed for automatic calculation on keypress
-- Total Mind entry box replaced
--- Now uses two boxes for base and equipment bonuses
--- Total is tabulated next to the entry boxes
-- Stoneskin and Phalanx result sentence removed and replaced with a simple box display
-- Phalanx damage reduction cap added
-- Phalanx II display added with appropriate cap

1.74 - 02/09/07
- Split 'Melee and Ranged' subtab into two seperate tabs
-- Enhanced Melee Accuracy Calculator
--- Added Accuracy+ Calculator to tally the total Accuracy+ from equipment
--- Fixed minor bug with Blue Mage Accuracy calculation
-- Added Ranged Accuracy Calculator
--- Contains all of the features of the Melee Accuracy Calculator

1.73 - 02/09/07
- Renamed 'Magic' tab to 'Statistics'
-- New sub-tab 'Melee and Ranged'
--- Added an Accuracy Calculator
-- New sub-tab 'Magic'
--- Moved 'Enhancing Magic Calculator' here

1.72 - 02/07/07
- Skillchain Calculator 1.22
-- Removed the Display button and automated Skillchain calculation
- Enhanced 'Limbus' section
-- Added 'Notes' tab to various Limbus areas
--- Notes contain special information unique to those areas or monsters

1.71 - 02/06/07
- Skillchain Calculator 1.21
-- Corrected a few errors in the display of some skillchains

1.70 - 01/29/07
- Skillchain Calculator 1.20
-- Fully implemented!
-- Calculator display now updates automatically when any of the weapons or filters are changed
-- Added all remaining chain starters
-- Modified all Puppet Frame chain starters and closers to reflect the newer abilities
-- Calculator display is now more verbose
--- Currently displayed weapons now added to the top of the log
--- Selected monster weakness displays in the log when one or more are chosen
--- Avatar names now fully display
--- Skillchain elements now listed next to the Skillchain name
-- Added new Filters for Skillchain results
--- Filter by Skillchain level
--- Filter by Monster Weakness

1.55a - 01/26/07 - Alpha
- Skillchain Calculator 1.04a
-- Not fully implemented!
-- Implemented Avatar, Hand-to-hand, and Dagger chain starters
- Open and Save options on the Merit interface now functional
-- Color of 'Open' and 'Save' will change to blue when finished loading and saving

1.53a - 10/18/06 - Alpha
- Skillchain Calculator 1.02a
-- Not fully implemented!
-- Implemented Blue Mage chain starter
-- Implemented all Puppet Frame chain starters
- Corrected issue that caused the merits in the 'Others' section to not properly tally
- Modified Skillchains section
-- Renamed embedded 'Skillchains' tab to 'Calculator'
-- Added 'Solo/Start' option to the Latent Effect calculator
- Added Open and Save option to the Merit Calculator
-- Not functional yet!
- Modified About FFXI Calculator tab
- Modified the names of various tabs and information labels
-- 'Hourglass Split' (under Dynamis tab) renamed to 'Hourglass Divider'
-- 'Limbus' (under Limbus>General subtab) renamed to 'Currency Divider'
-- 'Artifact +1' (under Limbus>General subtab) renamed to 'Artifact +1 Materials'

1.50a - 10/17/06 - Alpha
- Added Skillchain Calculator 1.0a
-- Not fully implemented!
-- Only weapon starters with a * next to their name have been implemented
- Modified the Limbus information tabs
-- Corrected an error in the Apollyon NE information section
-- Added missing artifact +1 jobs to certain sections
-- Adjusted the layout of various display items in each Limbus section
- Corrected a minor lag issue sometimes visible when incrementing the merit calculator after doing it for the first time
- Added a minimize button to the upper-right of the application window
- Changed the program icon to one created by Fortuna of Lakshmi
** The Skillchain calculator, as well as numerous other features, will be finalized very soon. Check this page often for updates. **

1.40b - 10/14/06
- Modified Merits section
-- Enhanced most of the calculation functions
-- Added 'Clear' option to the upper right that will remove all merit information entered
- Added 'About FFXI Calculator' tab

1.36b - 10/02/06
- Added Dynamis tab
-- Contains a Hourglass Split calculator for determing the price per person and party to enter Dynamis

1.35b - 09/29/06
- Added Skillchains tab
-- Contains a Latent Effect point calculator
- Modified Limbus section
-- Apollyon section fully implemented

1.30a - 09/26/06 - Alpha
- Removed Misc. tab and replaced it with new Limbus section
-- Artifact +1 information added
--- Lists the materials with their respective jobs
--- Lists the specific pieces that are confirmed to drop from each area and level within that area
-- Contains strategy and other general information for each level and section
** Apollyon is not implemented yet. This was released to get input on the layout showcased in the Temenos section. **

1.22b - 09/17/06
- Fixed tab index bug in Magic section
- Limbus coin calculator revised
-- Fixed bug in coins remaining report when coins equal members
-- Slightly revised calculation function

1.20b - 09/14/06
- Limbus coin divider changed
-- Output changed to column view
-- Calculate button removed (automatic calculation on keypress now)

1.11b - 09/14/06
- Initial Release